CARLA is an open-source simulator for autonomous driving research. CARLA has been developed from the ground up to support development, training, and validation of autonomous driving systems. In addition to open-source code and protocols, CARLA provides open digital assets (urban layouts, buildings, vehicles) that were created for this purpose and can be used freely. The simulation platform supports flexible specification of sensor suites and environmental conditions.
If you want to benchmark your model in the same conditions as in our CoRL’17 paper, check outBenchmarking.
Intel i7 gen 9th - 11th / Intel i9 gen 9th - 11th / AMD ryzen 7 / AMD ryzen 9
+16 GB RAM memory
NVIDIA RTX 2070 / NVIDIA RTX 2080 / NVIDIA RTX 3070, NVIDIA RTX 3080
Ubuntu 18.04
Repositories associated to the CARLA simulation platform:
CARLA Autonomous Driving leaderboard: Automatic platform to validate Autonomous Driving stacks
Scenario_Runner: Engine to execute traffic scenarios in CARLA 0.9.X
ROS-bridge: Interface to connect CARLA 0.9.X to ROS
Driving-benchmarks: Benchmark tools for Autonomous Driving tasks
Conditional Imitation-Learning: Training and testing Conditional Imitation Learning models in CARLA
AutoWare AV stack: Bridge to connect AutoWare AV stack to CARLA
Reinforcement-Learning: Code for running Conditional Reinforcement Learning models in CARLA
Map Editor: Standalone GUI application to enhance RoadRunner maps with traffic lights and traffic signs information
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If you use CARLA, please cite our CoRL’17 paper.
CARLA: An Open Urban Driving Simulator
Alexey Dosovitskiy, German Ros,
Felipe Codevilla, Antonio Lopez, Vladlen Koltun; PMLR 78:1-16
[PDF]
[talk]
@inproceedings{Dosovitskiy17, title = {{CARLA}: {An} Open Urban Driving Simulator}, author = {Alexey Dosovitskiy and German Ros and Felipe Codevilla and Antonio Lopez and Vladlen Koltun}, booktitle = {Proceedings of the 1st Annual Conference on Robot Learning}, pages = {1--16}, year = {2017} }
Use git clone
or download the project from this page. Note that the master branch contains the latest fixes and features, for the latest stable code may be
best to switch to the stable
branch.
Then follow the instruction at How to build on Linux or How to build on Windows.
The Linux build needs for an UE patch to solve some visualization issues regarding Vulkan. Those already working with a Linux build should install the patch and make the UE build again using the following commands.
# Download and install the UE patch cd ~/UnrealEngine_4.24 wget https://carla-releases.s3.eu-west-3.amazonaws.com/Linux/UE_Patch/430667-13636743-patch.txt ~/430667-13636743-patch.txt patch --strip=4 < ~/430667-13636743-patch.txt # Build UE ./Setup.sh && ./GenerateProjectFiles.sh && make
Unfortunately we don't have official instructions to build on Mac yet, please check the progress at issue #150.
Please take a look at our Contribution guidelines.
If you run into problems, check ourFAQ.
The team creates some additional content for users, besides the docs. This is a great way to cover different subjects such as detailed explanations for a specific module, latest improvements in a feature, future work and much more.
CARLA Talks 2020 (May):
General
Art improvements: environment and rendering — video | slides
Core implementations: synchrony, snapshots and landmarks — video | slides
Modules
OpenSCENARIO support — slides
Features
CARLA specific code is distributed under MIT License.
CARLA specific assets are distributed under CC-BY License.
The ad-rss-lib library compiled and linked by the RSS Integration build variant introduces LGPL-2.1-only License.
Note that UE4 itself follows its own license terms.
代码语言分布